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Worldbuilding

OC Identities and Relations

The identities of the main OCs, divine-domain transforms, and relations among Creator and OCs.

Main Identities of the OCs

In M2, WolfRAM’s main occupations are programmer and mercenary; in WF, he is the Wolf God.

In M2, 龙神’s main occupations are magic teacher and DJ; in DR, he is the Dragon God.

Note that the Wolf God and Dragon God here are both Character Gods. At the ontological level of the World, the true God of WF, DR, and M2 is WeiKnight.

WeiKnight exists only in M3, is human, and is also the Creator of WolfRAM and 龙神.

WolfRAM is WeiKnight’s Self-Insert OC.

WolfRAM’s identity in M2 allows him to come into contact with both the inside and the margins of order: the work of a programmer corresponds to systems, technology, and rational structures, while the identity of a mercenary corresponds to risk, force, and gray zones. 龙神’s identity as a magic teacher and DJ in M2 connects him closely with knowledge transmission, order maintenance, the growth process of young individuals, and musical performance culture. These identities are not completely erased after they enter WF or DR; instead, they continue to influence their modes of action, habits of judgment, and ways of handling affairs in their divine domains.

Furry/Beastman Transform

The furry/beastman transform is an important special case of OC Transform Theory. It specifically describes the mapping process from Creator traits to the traits of a furry/beastman Self-Insert OC. According to the OC Transform Theory in Chapter 1, the Creator’s real-world traits are mapped into OC traits through the OC Transform system. When that OC is a furry/beastman Self-Insert OC, this process appears as a furry/beastman transform.

Therefore, the furry/beastman transform is not another mechanism independent of OC Transform. Rather, it is the concrete manifestation of general OC Transform in furry/beastman characters. It still obeys the basic rules of OC Transform concerning the Creator, Self-Insert OCs, trait mapping, and inverse transform; it simply places greater emphasis in its output results on the combination of animality, anthropomorphism, and individual expression.

Composition of Furry/Beastman Traits

A furry/beastman Self-Insert OC is usually jointly composed of three parts:

  • Animal traits: including species, animal ears, tail, fur, claws, horns, scales, and other external image elements.
  • Anthropomorphic traits: including upright walking, language ability, social behavior, emotional expression, and human-like modes of cognition.
  • Personality traits: including bravery, loyalty, wildness, gentleness, alertness, protectiveness, and other contents related to the character’s temperament.

These three parts together determine the completeness of a furry/beastman Self-Insert OC. If a character has only an animal appearance but lacks anthropomorphic behavior, it is closer to an ordinary animal. If it has only human behavior but lacks animal traits, it no longer has clear furry/beastman attributes. If it lacks a stable personality, it is difficult for it to become a sustainably usable OC.

Basic Conditions of the Furry/Beastman Transform

Not every OC Transform naturally leads to a furry/beastman result. For the furry/beastman transform to hold, at least the following conditions must be satisfied:

  1. A corresponding Self-Insert OC exists. The Creator must possess a clear furry/beastman Self-Insert OC; otherwise, this process can only be regarded as general OC conception rather than a furry/beastman transform.
  2. The real-world traits and target image are related. This relation does not require one-to-one correspondence, but it should be able to explain why this Creator would form this type of furry/beastman character.
  3. Animality, anthropomorphism, and personality can jointly hold. The transformation result cannot be merely a collage of appearance labels, but should form a complete character that can be continuously described and used.

The function of these conditions is not to restrict the furry/beastman transform in an overly mechanical way, but to ensure that it remains a type of special case under the OC Transform Theory of Chapter 1 that can be identified, explained, and practically established within the worldview.

Emotional Feedback and Character Identity

The furry/beastman transform also contains obvious emotional feedback. Character traits are not completely separated from emotions: certain emotional states may strengthen animality or personality expression, while the stable presentation of character traits may in turn influence emotional states. For example, the need for a sense of safety, freedom, protectiveness, or belonging may be transformed within a furry/beastman Self-Insert OC into species choice, appearance design, behavioral habits, or personality tendencies.

This emotional feedback does not mean that furry/beastman characters are inherently more “real” than other OCs. Rather, it shows that they often more intensively carry the Creator’s projections of self-image, emotional belonging, and personality expression, and therefore more easily form a vivid and stable character identity. From the perspective of OC Transform, the furry/beastman transform is the concrete manifestation of this projection within the structure of beastman characters.

Divine Domain Transform

The Divine Domain Transform is the special transformation that occurs when WolfRAM and 龙神 respectively become the Wolf God and the Dragon God. This transformation pushes the character from an ordinary form into the divine form of the corresponding divine domain, without erasing the original OC structure, and grants them sacred abilities related to that world. It is an important special case of OC Transform Theory in WeiKnight’s worldview. Its object of action is already-existing OC traits, rather than the traits of the Creator in the real world.

Basic Concept and Transformation Process

The Wolf Domain Transform refers to the change that occurs automatically when WolfRAM becomes the Wolf God. This transformation converts his ordinary form as a programmer and mercenary in M2 into the Wolf God form in the WF world, while granting him sacred abilities corresponding to WF.

qWF(t):=HW(τ)qWF(t)\mathbf{q}_{WF}(t) := \mathbf{H}_{W}(\tau) * \mathbf{q}_{WF}(t)

Here, :=:= is a definition symbol, similar to the assignment symbol ”=” in computer science.

Similarly, the Dragon Domain Transform is the automatic transformation that occurs when 龙神 becomes the Dragon God. It changes him from the ordinary form of a magic teacher and DJ into the Dragon God form in DR, and grants him the corresponding Dragon God abilities.

qDR(t):=HD(τ)qDR(t)\mathbf{q}_{DR}(t) := \mathbf{H}_{D}(\tau) * \mathbf{q}_{DR}(t)

However, the Divine Domain Transform has no inverse transform; it has only a pseudo-transform. A character can use pseudo-transform to switch autonomously between ordinary form and divine form, but the OC Feature Vector Function does not change. Therefore, WolfRAM and 龙神 can both rule and intervene as gods, and also return within a certain range to ordinary forms closer to everyday activity.

Properties of the Divine Domain Transform

The Divine Domain Transform has the following important properties:

  1. Equal dimensionality: the H(τ)\mathbf{H}(\tau) of the Divine Domain Transform is a square matrix. This means that the OC’s feature dimension does not increase or decrease.

  2. Automatic triggering: it occurs automatically and immediately once the narrative development reaches the condition for becoming a god.

  3. One-time nature: each OC can awaken only once for each god, and the transformation matrix has single-use properties.

  4. Irreversibility: the Divine Domain Transform cannot return to its original state through inverse transform.

Special Nature of the Creator Character

As the Creator of all OCs, WeiKnight is located at the top of the World hierarchy. Although he does not directly participate in the Divine Domain Transform, he creates the basic forms of WolfRAM and 龙神 through OC Transform. The Divine Domain Transform is a further transformation that occurs on this basis, allowing the OCs to obtain divine status and the special abilities of the corresponding worlds.

In summary, the Divine Domain Transform describes the automatic transformation process through which an OC enters a divine form and obtains sacred abilities within the world they control. It differs from the initial transformation from Creator to OC, and belongs to a further change that occurs to an OC under specific world conditions.

Relations Among WeiKnight, WolfRAM, and 龙神

Relation Between OCs and the Creator WeiKnight

In structural terms, WeiKnight stands at the Creator level, while WolfRAM and 龙神 are OCs generated from that Creator level. WolfRAM can further enter the Wolf God form through the Wolf Domain pseudo-transform, and 龙神 can enter the Dragon God form through the Dragon Domain pseudo-transform. The close relation between Creator and OC does not mean that every relation is reversible or that every identity can be transformed into every other identity.

Transformable relations and non-transformable close relations must therefore be distinguished: the former are represented by actual OC Transform or pseudo-transform processes, while the latter indicate identity, authorship, or structural dependence without an executable transform.

It should be noted that the Wolf Domain Transform and the Dragon Domain Transform do not appear in the figure. This precisely reflects the fact that the Divine Domain Transform is irreversible: after becoming gods, WolfRAM and 龙神 can only switch between ordinary form and divine form through pseudo-transform.